![]() ![]() ![]() Of course, we can’t ignore how player 3 ended up being profitable, which would indicate that using tiers exclusively during a long session can, in fact, be profitable. In other words, we can expect to lose an average of about 168 units during a 1,000-round session. This is offset by the expected 324 wins that earn us a profit of 3,888 units. We were also able to figure out that every 1,000 rounds will average 676 losses for a loss of 4,056 units. We can see that this method generally has a negative trend to it. The results are illustrated in the graph below. For this test run, we will give four fictitious players $1,000 each and let them go at it. We used Google Sheets along with the probabilities for each outcome. As we do with every other system we investigate, we will run a simulation to find out how a bankroll should react when a player uses the method over the course of a 1,000-turn session. ![]()
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